From weekend project to one-person company
Most one-person companies start as a weekend project. The hard part is not the first version; it is everything after: support, pricing, launches and the small fixes that never end.
With Ship, the crew takes on the work that piles up. Captain keeps a plan, the builder handles fixes, and the launch specialist prepares announcements while you decide what matters.
Founders who made the jump told us the same thing: they kept the parts of the work they enjoy and handed the rest to the crew.